Prawemit is a 2D pixel platformer game currently in development for the Nintendo Switch. The project was started at Arcvale in December of 2019, and continues to be developed. My role on this project is to create the art direction for the game, and lead the other artists in implementation of that direction.
The image on the right is the (in progress) main landing area where the player reports to between levels. This is where they will access the level editor, options menu, world map, and shop.
Role: Lead Artist
Programs: Photoshop, Illustrator, Unity
Prawemit
Shader Testing
Testing for a shader that can distort whatever is behind it while using a 2D renderer. This will be used for what the game refers to as “the rift”
Beginning stages of developing a shader for the 3D world map. The video depicts a reveal of levels that exist under the planets surface using placeholder assets.
Testing for the layout and art assets used for the in-game level editor. The shader was created to emulate cyberspace.